The Proof is in the Emblems
I’ve been taking Fizz along on Daily Heroic runs.. Are my friends just dragging him through.. Um.. yeah.. Do I feel bad about it? Sure. But, I’m hoping that the main thing wrong with his DPS is gear (it could be me, but I am not willing to agree to that yet.. ). From what I hear, the fastest way to gear up is to do the daily heroic and run heroics in general. Now, getting them to run him through many heroics a day isn’t going to happen, so I stick to the daily. It is going to take forever.
Shamans Go Nova in 3.3
The initial patch notes for Patch 3.3 are out and are strangely almost all changes to starting new characters and the first 15 levels. However there is one bomb in the patch notes… a Shaman bomb!
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Empirically Measuring Class DPS
I saw a really interesting discussion on EJ about those Top 50 DPS class leaderboards. The argument is that, because the leaderboards take the top 50 parses, the class with high variance–perhaps due to a high crit rate–in their DPS end up higher on the boards than classes with low variance.
For example, if you took two classes that did 5000 DPS, one with a 50% crit rating, and the other with a 20% crit rating. If each class did 100 fights, and you picked the Top 20 fights, the class with the 50% crit rating is going to be on the top. This is because the Top 20 fights are fights with a greater than average critical strike rate, inflating the damage done.
The Hunting Lodge Podcast: Episode 7 – Naked Harpooning or Patch 3.3 and Other News
Hey gang! This is Episode 7 of The Hunting Lodge Podcast!
I have to warn you, this one is going to be a long one. Not so much because we really wanted it to be that long. More for the fact that we just had too much fun! I really hope you’ll enjoy the fun with us.
So here is a heartfelt and sincere thank you for making this a blast to do each and every week.
3.3 Class Descriptions, Blue Posts
Quick note before getting into today’s news. As I mentioned a few days ago, I’ve sent a PM to several hundred of you to get feedback on a project we’ve been working on. If you’ve been active in the guild recruitment forum (your thread has had activity in the last week or so) then check your inbox.
For those of you that didn’t receive a PM, I’ll leave you with this teaser image and you can PM me if you want to know more.
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