WoW News 01/21/10 – Warcraft film in ‘script phase’, What we know about the Warcraft movie, and more
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Warcraft film in ‘script phase’
Looking forward to a film of a game in which you hit numbers out if wild boars? The incoming World of Warcraft film is well underway as exec producer Robert Tapert confirms it’s in the “outline/story/script phase.”
“It’s in development,” said Tapert in an interview with iF Magazine. “We’re in the outline/story/script phase,” he went on to confirm.
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What we know about the Warcraft movie

Last week, we reported that the Warcraft movie may be on its way. Previously there had been speculation that the film’s development would be pushed back, since director Sam Raimi was tied up by problems with Spider-Man 4. Raimi then unexpectedly walked away from Spider-Man 4, citing creative reasons, and it suddenly looked hopeful that he might soon be turning his attention to the Warcraft film.
Blizzard: Shipping Unfinished Games “Devastates” Developers
Blizzard CFO Paul Sams thinks that releasing an unfinished product is one of the worst things that can happen to a developer, as it undermines all of the work that has gone into the game.
It can be hard work, being a game developer. The hours are long and the work demanding, but surely it’s all worth it to see your game in the hands of people who adore it, right? That depends on how it was released, says Paul Sams, Chief Financial Officer of popular PC developer Blizzard – was it released because it was finished, or was it pushed out the door at the demand of the publisher? There is nothing more devastating to a hard-working and passionate development team than to see their game released before it was ready.
Jens Pulver: World of Warcraft maniac

So I woke up this morning and logged straight into World of Warcraft, as I do every morning except Tuesdays, what with the stupid “realm maintenance” nonsense. I sold a couple of Netherweave Bags. I logged off, and soon after began another day of CrunchGear. Meanwhile, Jens Pulver, who was the UFC’s first 155-pound champion, was doing the same thing. Well, except for the CrunchGear part—he was training for a fight.
Reports: Bethesda is working on a “World of Warcraft-like” MMO
The Bethesda v. Interplay case centers on a dispute about a Fallout massively multiplayer online game license, but court documents suggest there may be an Elder Scrolls MMO in the works as well.
Websites Duck and Cover and VG247 both report today that court documents in the Bethesda v. Interplay case reveal the existence of a “World of Warcraft” type MMO in development at Bethesda. The sites were tipped off to the game’s existence when Bethesda moved to redact its testimony to hide a “secret” project. So far, nobody has been able to obtain the complete 218 page transcript of the court case either in its original or redacted form. The deadline to file for redaction passed yesterday.
How Does World Of Warcraft Threaten The Porn Industry?
According to an article by The Daily Beast’s Richard Abowitz, online games like World of Warcraft are one of the top five reasons porn-for-profit is dying, and it all comes down to staying power. Most of the reasons presented in the article make perfect sense. Fans paying more for sex with porn stars than film companies, piracy, and the lack of the taboo that was once associated with porn are all valid reasons the industry is losing steam, but online gaming? According to porn starlet Belladonna’s husband Aiden, online games are serious competition
Warcraft Econ Social Networking Site LIVE!
Everything is finally LIVE! The social networking, forums, community blog, and more!
http://www.warcraftecon.com (update: site is down for some reason, working on a fix)
and
http://www.warcraftecon.com/forums
To kick start everything, we have our first interview of a Warcraft Millionaire, who has achieved 1,000,000 gold! You can read the blog entry over at the new site. Also for those that want a new rank and title (gold capped, millionaire, other contributors to the Warcraft Econ network), there’s a thread on how to request it.
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